Remastering a AAA Classic
Donec sit amet velit ante. Maecenas eu lectus at nisl congue pharetra in at ante. Donec molestie nec lorem sollicitudin placerat. Quisque ut fringilla felis, eu pharetra risus. Donec non malesuada sapien. Vestibulum gravida varius metus vitae tempor. Vivamus ipsum sem, dignissim sed pellentesque ac, mollis sit amet mauris.
Praesent non tempor arcu. Nam auctor purus vel risus venenatis, sed sagittis metus fringilla. Ut fringilla facilisis elit eget rutrum. Mauris aliquet urna vitae suscipit finibus. Proin elementum, dolor ut fringilla scelerisque, tellus magna ornare diam.
-
Release date
2025 -
TESTED FOR :
-
The Mission
A remastered title moving to the PS5 presents its own challenges, both technical and design based, but less considered is also languages where it takes deep consideration to strike the balance between the original script, any modern updates applied, and the target audience who often remember the original extremely fondly.
As part of this project's remake, there was also a keen focus on accessibility, with full subtitle support, new options added to menus and HUDs, all wrapped alongside new languages that the original game didn't have.
The Solution
23 LQA testers were hand picked based on prior experience, both of the classic title and other notable entries in the genre. Alongside this knowledge, each LQA tester's own cultural experience, and understanding of unique history, trends, tastes, and customs for their designated language, helped to retain the dramatic flair and grit of the original title.
Through constant communication, team co-ordination, and our tried and tested open access team structure, we were able to offer advice in real-time during development, allowing problems to be addressed sometimes before they are implemented.
Services we provided
- Localisation QA
Results That Made a Difference
Not only did the team deliver strong coverage, with thorough checks and balances of new introductions, they even found legacy issues remaining from the original title and were able to advise on solving these with a delicate touch that never detracted from the original vision.
%
increase in first-session retention
A worthy homage to the original.
Languages integrated
From Voice-Over to subtitle only.
Explore QA Success Stories
We don’t just find bugs; we eliminate risks. From compatibility testing to complex regression, our teams ensure your title is technically flawless across every platform before it reaches the player.
theHunter: Call of the Wild
Nothing ruins a hunt like a support ticket going cold. Universally Speaking's Customer Support team kept theHunter: Call of the Wild's players in the field, not stuck waiting for answers.
Hollow Knight: Silksong
When a sequel's this anticipated and this secretive, how did Universally Speaking localise six languages for a simultaneous global launch without ever seeing the game?
Little Nightmares VR: Altered Echoes
Little Nightmares is unsettling enough on a screen. Put a headset on and the scares get personal. When Altered Echoes brought the series into VR, Universally Speaking had to make sure the horror held up.
Fireside Feelings
Read the case study on how Universally Speaking partnered with The CoLab to provide AAA Functional QA and Localisation on a bespoke indie funding model.
Interested in working with US?
We’re here to help you deliver world-class testing and localisation support. Let’s talk about how we can work together.