Develop Excellence Awards Finalists 2017
July will see the unequivocal talent of the UK video games industry congregating in Brighton for the Develop Industry Excellence Awards 2017.
Universally Speaking have been nominated once again in the category of QA & localisation. This award is a testament to our valued clientele, who put their trust in us to deliver quality localisation and QA services for their games.
The awards ceremony will take place at the Hilton Metropole Hotel on July 12th. With the best and brightest of the UK games scene in attendance we’re sure we’ll be in excellent company.
We are privileged and grateful to once again to be shortlisted!
We wish all finalists the best of luck for the awards- we look forward to seeing you all there!
Come and find us at Nordic Games 2017 in Malmo – Sweden.
Kieron will be there to talk with you about your product, and how our localisation & QA teams can help.
Universally Speaking are excited to announce that we shall be exhibiting at GDC again this year! On the 25th Feb the team will touch down in San Francisco to start an entire week of networking, learning and entertaining. On the 1st March it will be open doors at the Moscone centre to a predicted 28,000 game industry professionals. Our team shall be in the South Hall at stand 2041 waiting excitedly to meet and network with the attendees.
We will be there to discuss and help with questions on localisation, quality assurance & audio. Come past and say hi !
New Year, New US!
It’s a new year and a new us here at Universally Speaking, and we’re raring to go!
We’ve a number of major stops throughout 2017 including the likes of GDC in San Francisco, Nordic Game in Malmo, Casual Connect in Seattle and Gamescom in Cologne, but first we kick things off in our own backyard in London at Pocket Gamer Connects.
We’ll be at PGC London for the entire two days, meeting and networking with the mobile games industries best and brightest. If you want to meet then don’t hesitate to get in touch at firstname.lastname@example.org and we’ll be sure to see you there.
Here’s to another stellar year here at Universally Speaking!
This Year @ Universally Speaking
2016 is drawing to a close. In the run up to the festive period we find ourselves as a company looking back, and what a year we’ve had! We’ve grown insurmountably throughout the year and a huge thank you has to go to our clients and, of course, our incredible quality assurance and localisation teams.
As a group we’ve won a number of awards of excellence, owing to the amazing work & professionalism we are able to do because of the trust our clients put in us. We were nominated for best localisation and QA service provider by Develop UK, and for two awards at the annual TIGA awards, where we won our nomination for outstanding Leadership!
We’ve been out and about a lot this year, spreading the word on what Universally Speaking is all about. We started the year in Amsterdam at Casual Connect, then dropped into GDC in San Francisco, we met some amazing people in Helsinki, Malmo, Berlin, Cologne and Paris until we rounded things off at home in London. If you see me on your travels next year come and say hello!
We’ve been privileged this year to work on many exciting projects with our amazing clients, such as Konami, Codemasters, Frontier and Amazon, to name a few! 2017 forecasts another giant step forward for Universally Speaking. We will be partnering with even more innovators from around the world to aid them with quality assurance, translation, localisation and localised voice overs.
If you’re looking forward to 2017 and would like your testing and localisation handled by multi- award winning, world renowned teams, then look no further. Get in touch now to discuss your project needs or plans for next year.
Another Award Winning Year at Universally Speaking
As the year comes to a close we often find ourselves reflecting back on where we were, how much we’ve achieved, and how far we’ve come. This year is no different, and as we cast our minds back across 2016 we are elated by the success, growth and achievements that being part of Universally Speaking entails.
Last night we attended the TIGA awards where we were nominated in two categories for the first time since the awards began, and it with great pleasure the we announce that our CEO, Vickie Peggs, picked up an award for outstanding leadership! As much as this is a testament to her unwavering work ethic and commitment to the Universally Speaking team Vickie has always had the support of her team, just as they rely on support for her. Great leaders lead great teams, and great teams have great leaders, and Vickie, as an outstanding leader, deserves this award and the celebrations that will go with it.
We’d like to congratulate all of the award winners who walked away with a shiny new trophy at the 2016 TIGA awards, and all of the nominees from each category. The TIGA team put on an amazing spectacle, showing off the UK games industry in all its glory, and for this we sincerely thank you for the work and effort you guys put into supporting and celebrating the best in creativity, innovation and business in the UK games industry.
From all of us here at Universally Speaking, Thank you, and here’s to another award winning year in 2017!
Meet us at Game Connection Europe 2016
We can’t wait to get out to Games Connection Europe on the 26-28th October.
Meet us in Paris to discuss any of your Localisation & QA needs, including the hot topic : VR
Meet Tom : TNicholas@usspeaking.com
Or Kieron : KBaker@usspeaking.com
The TIGA awards are back for 2016!
This year we have been nominated for 2 awards !
- “Best QA provider” Which we proudly won both 2015 and 2013.
- “Outstanding Leadership Award” For our very own CEO Vickie Peggs.
The TIGA awards ceremonies have helped companies in the games industry recognise and be rewarded for the highest level of services.
TIGA have helped set and enhance industry standards, and the awards provide a solid database to identify the go to Service Providers in the gaming industry.
We are so proud that our customer led services continue to be the best in the industry, and we are delighted that our leader has been recognised in her own right for the role she has played within this.
Go on Universally Speaking , bring home the Awards!
Universally Speaking sponsor TIGA Awards
Universally Speaking, the game industry’s leading Localisation and QA provider, are proud to be announced as the Silver sponsor of the TIGA Awards 2016!
TIGA is an outstanding non-profit representative of the UK Games Industry, ensuring quality and excellence throughout the services levels of the gaming market. The renowned TIGA games industry awards will this year take place on the 11th of November at Christ Church Spitafields: www.tiga.org/awards. They will focus on the best in the games industry for 2016, with a night of celebration & awards of excellence, in development, education and services to name a few.
As a proud winner of the award for “Best QA Service Provider” in 2015, Universally Speaking’s CEO Vickie Peggs said:
‘Sponsoring the TIGA Awards is always a pleasure. Universally Speaking’s business is built upon reputation. Over the last 12 years we have proudly ensured we deliver the best quality in everything we do for our clients. We learn and grow our services to be the highest possible standard around. Progression and excellence is a vision both Universally Speaking and TIGA share’.
For further information on Universally Speaking please visit http://usspeaking.com/ or for TIGA visit http://www.tiga.org/
Smartphone VR as an aid for high-end VR
Many articles have been written about Google’s entry-level virtual reality viewer Cardboard and Samsung’s Gear VR, and the released software as a stand-alone finished product. But as high-end VR hardware is released the relatively low-cost of viewer and smart phone combinations have started to be used as an aid for high-end VR development.
VR is still finding its feet in terms of defining best practices and fulfilling development potential. But it’s clear that developers can benefit by using VR viewers as a prototype platform to quickly try out a game idea before further development on high-end VR headset options. This also presents a great opportunity to have professional user experience testing and focus groups involved with the early concepts and ideas of a VR experience.
The benefits of embracing VR technology will cement new cost-effective and practical ways to test by identifying best practices, creating safe and thorough guidelines and knowing the best ways to respect the user. Getting feedback on issues like jump scares, quick brightness changes, the onset of motion sickness or how to guide the user could be very useful information to have early on in development.
There has also been an increase of indie developers creating a demo or proof-of-concept on VR viewers to pitch to publishers. This is a very accessible and cost effective way to outline the ideas and visuals as there is no need for a high specification PC and VR headset.
It’s no surprise that the use of VR Viewers and smartphones as development aids is on the rise; the low cost, shorter development times and familiar engines and SDKs places them in a uniquely suitable position. This could drive developers to consider if a release version could work on mobile VR; and the more quality VR experiences out there the better!